VBLASTBEATS

Desktop standalone + plugins · Visual user guide

YOUR FIRST PATTERN

Start here · Desktop & plugins

A hardware sequencer you can touch. A grid when you want to see the whole pattern.

For mouse combinations, hold Shift and click buttons one after another; release Shift to release them all. Or learn the keyboard mappings: press A to reveal them.

The combinations deliberately reproduce the original Blast Beats interface, using its UI code in many places. Grid Edit adds an easier visual route to the same patterns; hardware owners also have the web editor.

QUICK BUTTON COMBOS

Click the printed function name below a step button to enter Function mode and select that function in one action. The button above still follows the current mode.

Want to…Buttons / gesture
Open MENUClick the BLASTBEATS logo
Open an overlayFUNCTION → GRID EDIT / MIXER / WAV REC — or click its printed label
Lock a fader value to a stepIn STEP mode, hold the step and move a fader; release when done
Set pattern lengthFUNCTION → LENGTH, then a bottom-row button for the last step and one of the first four top-row buttons for the page count
Mute / solo a voiceFUNCTION → MUTE / SOLO, then the voice button
Assign / remove WiggleIn FUNCTION mode, hold WIGGLE and touch a fader; outlined faders are already assigned
Save manuallyFUNCTION → SAVE, choose a bank (top row), then a song slot (bottom row). For kits only, press the flashing KIT/PATT button in Save mode.
Set length in Grid EditShift-click a grid cell.

→ means select in order. When a gesture says hold, keep that button down throughout the action. Hold Shift and click panel buttons to latch a combination; release Shift to let go. Enable HIGHLIGHT HELD BUTTONS in GENERAL to see held controls.

1

STEP

Enter Step mode and choose BASS DRUM from the top voice row.

2

Make a beat

Switch on a few bottom-row steps. Drag across the row to press several in one swipe.

3

RUN

Start playback, choose another voice and add to your pattern.

Library & hardware compatibility

VBLASTBEATS stores songs, kits, automation and instrument settings in a .vbb library. This emulates the hardware’s SD file system, so the musical files are interchangeable between the app and Blast Beats hardware through ZIP import/export. Throughout this manual, “library” means this storage; no physical card is needed to use the app.

Registration & demo

The full desktop version needs your VBLASTBEATS name and serial. Registration works offline. Once registered, REGISTER disappears from the options menu; your registered name and version remain below MANUAL. The separate demo lasts 10 minutes after Start; saving, host-state recall, import/export and WAV recording are disabled.

KNOW YOUR PANEL

Use the numbered guide to find the main parts of the instrument.

VBLASTBEATS front panel with numbered control areas12345
Desktop panel shown. The iPad uses the same playing controls.
  • 1Top faders: drum sounds
  • 2Lower faders: the selected synth
  • 3Voice buttons: six drums + four synths
  • 4Steps above; function names below
  • 5BLASTBEATS logo: open MENU
1

MIXER

FUNCTION → MIXER opens levels, meters, mute/solo and pan.

2

Drive

Above the marked fader line, gain adds warm saturation. MIX follows MIX VOL.

3

Overlays

Mixer, Grid Edit and WAV recorder replace one another. Close the mixer or recorder with X to return to Step mode.

Full control reference

VBLASTBEATS provides six drum tracks and four synth tracks, with four operators per synth and five algorithm choices. The 56 physical faders and 32 illuminated buttons follow the hardware. Patterns support up to 64 steps, parameter locks, fader automation, kit variations and song chaining.

Standalone, VST3 and AU share the same panel and texture. General settings include the key overlay and high contrast; the Large size checkbox is available only in the desktop standalone. High contrast and size persist between sessions. Desktop plugins cannot be freely resized. Choose Normal or Large; both show the full panel without cropping or scrollbars. Large fits the available screen. The minus button returns to Normal; the square toggles Normal and Large.

The Instrument tab provides six drum MIDI notes, drum/synth/mute/solo/program-change MIDI channels, safe envelope ranges, fast pitch fall, quantise, metronome, wiggle only active step and ignore incoming notes. These settings are stored in the library. The Audio/MIDI tab is available only in standalone; the DAW supplies those devices in hosted plugins.

Right-click a fader for MIDI Learn. Use host automation for separately named drum and Synth 1–4 fader banks. MIDI Learn and display preferences belong to the app installation and are not included in library backups or hardware transfers. Use Mix to control the main level.

MIXER

Hold FUNCTION and press MIXER, then release both to show the mixer. You can also select Function mode first, then press MIXER. On desktop, hold Shift, click FUNCTION then MIXER, and release Shift. The mixer drops over the fader section with the same size, red CRT styling and motor animation as Grid Edit. Mixer, Grid Edit and WAV recorder replace one another; the lower panel buttons remain available. Press X to close the mixer and return to Step mode. Select FUNCTION → MIXER to open it again. Selecting another function or leaving Function mode also retracts it. Selecting MIXER again keeps it visible. The mixer has ten output strips: MIX, BASS DRUM, SNARE, TOM, HATS (open and closed together), CYMBAL and SYNTH 1–4. The faders include live meters. MIX follows MIX VOL, with level 8 as its default; above the marked line it adds warm drive. Instrument faders have unity gain at the same marked line and up to +12 dB warm drive above it. MIX controls the main output only; individual faders also affect their contribution to MIX. The WAV recorder records the stereo MIX.

M and S are shortcuts to the same sequencer mute and solo states as FUNCTION + MUTE and FUNCTION + SOLO followed by a voice button. Changing either interface updates the other. Solo selects one instrument at a time; HATS solos both hats. Click the lit S to clear solo. HATS M mutes both hats, or unmutes both when both are muted. These switches follow the hardware sequencer behaviour.

Nine PAN knobs position the drums and SYNTH 1–4 left/right in MIX and their stereo output buses. HATS shares one pan knob. Double-click or double-tap to centre. Centre preserves the original level in both speakers; moving away from centre attenuates the opposite speaker. Only MIX has no pan control. Hosts may request mono buses, which fold left and right together. Extra outputs must be enabled in the host; avoid monitoring both MIX and every stem unless you want to double the sound.

Pan and mixer levels are recalled independently for each instance in app/host state, not stored in hardware transfers. Factory reset centres pan and restores the instrument levels to unity.

SELECTED-VOICE KIT VARIATIONS

RANDOMIZE KIT nudges a subset of controls by one or two of their 15 intervals, within ±15%. SELECTED VOICE preserves the shared hat/cymbal waveform, multiplier, tuning and pitch fall; ALL VOICES may change them. Open and closed hats share one sound, so selecting either changes the same hat controls. OPL rhythm circuitry couples some timbres even with separate controls. Pattern steps and automation are preserved.

KEYBOARD + MOUSE

Hold 3
keep held
+
move a fader
→Release
step locked
1

Hold, then move

Keep the button or key held for the whole fader movement.

2

Swipe buttons

Drag across the bottom row. Each crossed button is pressed once per gesture.

3

Grid painting

Drag across cells to paint steps or notes; tap a lit cell to erase it.

1

Hold Shift

Click each panel button you want to hold. Earlier buttons stay latched after mouse-up.

2

Build the combination

Click FUNCTION then GRID EDIT, or click a step and move a fader. No button-key mappings to learn.

3

Release Shift

All latched buttons release together. Enable HIGHLIGHT HELD BUTTONS in GENERAL to see which remain held.

Panel Shift-clicks keep the current mode’s normal button meanings. Grid cells still use Shift-click to set the last step, and Shift + number keys still select steps 9–16.

KeyPanel control
1–8Steps 1–8
Shift + 1–8Steps 9–16; Caps Lock holds this range
Q W E R T Y U IDirect alternatives for steps 9–16
F1–F10Voice buttons; F7–F10 select synths
S · F · KSTEP · FUNCTION · KIT/PATT
Space · Z · XRUN · TEMPO · front-panel REC
GToggle Grid Edit

Mac F-keys control brightness? Hold Fn/Globe with the F-key, or enable standard function keys in System Settings → Keyboard → Keyboard Shortcuts → Function Keys.

Full control reference

Keyboard controls activate when the synth window gains focus. Shortcuts are active while the editor has focus; keys intercepted by your operating system or DAW cannot reach it.

On a Mac, hold Fn (or the Globe key) while pressing F1–F10 if the keys control brightness, volume or other system functions. To use F1–F10 directly, open System Settings → Keyboard → Keyboard Shortcuts → Function Keys, and enable “Use F1, F2, etc. keys as standard function keys”.

After that, hold Fn for brightness and media controls. Older macOS versions put the checkbox in System Preferences → Keyboard.

Third-party keyboards may have their own Fn-lock setting. See Apple’s function-key guide.

Mouse alternative: hold Shift and click panel buttons one after another. Each clicked button stays held after mouse-up while Shift remains down, so you can build two- or three-button combinations or move a fader with the mouse.

Release Shift to release all latched buttons. Clicks keep their normal hardware meaning in the current mode; Shift-click alone no longer enters Function mode.

For example, hold Shift, click FUNCTION, click GRID EDIT, then release Shift to open the grid. To make a parameter lock, hold Shift, click a step, move a fader, then release Shift.

You can still use the normal keyboard mappings, including Shift+1–8 for steps 9–16. Shift-click on a grid cell still sets pattern length.

Enable HIGHLIGHT HELD BUTTONS in GENERAL to see every latched or physically held panel button slightly brighten. The highlight stays on after each click until the button is released. It is off by default. Changing window focus or opening a menu releases latched buttons to avoid stuck controls.

A — show or hide the mapping. The overlay leaves buttons and faders clickable. 1–8 — hold Bottom 16 buttons 1–8. Shift+1–8 — hold Bottom 16 buttons 9–16. Press Shift before the number; the selected button stays the same until the number is released. On macOS and Windows, Caps Lock keeps 1–8 assigned to buttons 9–16 until Caps Lock is turned off. Q W E R T Y U I — direct alternatives for Bottom 16 buttons 9–16, in that order. F1–F10 — Top 10 voice/function buttons 1–10 (F7–F10 select synths 1–4). S — Step. F — Function. K — Kit/Patt. Z — Tempo. X — REC. Space — Run.

These are held hardware-button inputs, not commands that repeat while a key is down. Tap a key for a tap; hold it for a hold. Combinations retain their current mode’s meaning. “Top 10” always means F1–F10; “Bottom 16” means the numbered step row, regardless of the printed function names.

Examples: • Hold step 3 (3) and move a fader to enter a parameter lock. • In Function mode, hold Wiggle (4) and Clear (3), then move a fader to remove its Wiggle assignment. • Hold Kit/Patt (K) and Function (F) together to enter Song mode. • Hold Tempo (Z), then tap F1, F2, F3 for 123 BPM. • Hold a synth button such as F7 and press F9 to clone its sound to Synth 3.

On desktop, hold the left mouse button on a bottom-row step button and drag across the row to press each crossed button once. Moving back over a button during the same drag does not toggle it again. This is useful for quickly laying out a run of steps. The same held-key model applies to fader combinations: press the keyboard keys first, move the mouse fader, then release the keys.

The unusual combinations are deliberate. Function + a step, Step + a fader, and two or three modifier buttons are simultaneous held inputs, preserving the timing and feel of the original Blast Beats interface.

GRID EDIT: PAINT YOUR PATTERN

Red Grid Edit screen showing enabled steps and a dimmed inactive range
Desktop Grid Edit shown. Bright cells play; the darker range is beyond the voice’s current length.
1

Open

Select GRID EDIT at the bottom right. Or press G.

2

Choose a voice

Use the normal top-row voice buttons; the grid follows your selection.

3

Set the last step

Shift-click a grid cell. Its note is left unchanged.

GestureResult
Tap / clickAdd or erase a step or note
Drag across cellsPaint several steps or notes
Octave − / + or mouse wheelMove through synth note ranges
Page tabsBrowse the synth’s four 16-step pages
Full control reference

Click or tap the Grid Edit label at the bottom right, or hold Function and press step 16, then release both. A motorised screen drops over the faders. Click the label again, repeat the combination, or use X on the screen to retract it. The physical step-16 button retains its normal function without Function held. Grid Edit is an added convenience, not a replacement for the hardware workflow: it uses the same live pattern data and the same step and note protocol as the Blast Beats web editor.

The grid follows the voice selected with the hardware buttons. Drum voices show all 64 steps; synth voices show a note grid with four 16-step pages.

Tap or click to add a step or note. Tap a lit cell to erase it, or drag across cells to paint.

Right-click also erases. On desktop, hold the left mouse button on a bottom-row panel button and drag across the row to press each crossed button once.

Moving back over a button during the same drag does not toggle it again. Keyboard-held modifiers remain held.

Shift-click a cell to make it the selected voice's last step (pattern length), without changing the note in that cell. Use the octave minus/plus controls, or use the mouse wheel, to reach the synth's full 0-63 raw note range.

On desktop, drag across grid cells to paint a run of steps or notes; each cell is changed once as the pointer crosses it.

Edits change the live pattern using the hardware web tool's drum-step and synth-step protocol. The playhead follows the sequencer. Steps beyond the current voice length appear dimmed; extend the pattern length with the normal hardware controls to play them. Grid page tabs browse the synth display; hardware page and step controls retain their normal behaviour. Opening Grid Edit selects Step mode so the hardware voice and step buttons are ready to edit.

Click or tap the BLASTBEATS logo to open MENU. Desktop also provides MENU in the options cog. Press G to toggle Grid Edit when using a keyboard. The faders return when the screen retracts.

ABOUT DRUM AND SYNTH VOICES

1

Six drum voices

Some drum operators are shared: changing one sound can influence another.

2

Four synths

Synths 1–2 are mono. Synth 3 supports two-note chords; Synth 4 layers two voices.

3

Shape the sound

Select a synth, then use the lower fader row. Algo changes how its operators connect.

Full control reference

The YMF262 FM chip synthesizes drum sounds with several FM operators. Some operators are shared between instruments, so some faders affect more than one voice:

  • Hats and tom share the same pitch modulation.
  • The snare multiplier also affects the pitch of the hats and tom.

This hardware limitation can lead to useful and unexpected results.

There are four synth instruments. Synths 1 and 2 are monophonic. Synths 3 and 4 are duophonic, but they use their two voices differently:

  • Synth 3 has two overlapping voices for two-note chords. You can record one or two notes on each Synth 3 step.
  • Synth 4 triggers both voices at once. They can be detuned with the Operator 3 Tune fader, which is useful for wide bass lines and chord stabs.

Each synth instrument can use one of five algorithms selected with the Algo fader.

The snare drum is special: some waveforms silence it, so waveforms 4, 5, and 6 are disabled for the snare.

SYNTH ALGORITHMS

The Blast Beats synth voices use up to four oscillators, referred to as operators. The algorithm diagrams show operators as numbered boxes. Arrows show the modulation signal path.

When one operator feeds another, it modulates that operator's frequency. Some operators can feed back into themselves; this is shown by a line that loops from the operator output back to its input.

Blast Beats provides five synth algorithms:

Overview of the five Blast Beats synth algorithms
Synth algorithm overview
Blast Beats Algo1 diagram

Algo1

Operator 4 is the carrier. With operators 1-3 muted, operator 4 produces a pure waveform. Operator 1 modulates operator 2, operator 2 modulates operator 3, and operator 3 modulates operator 4. Because the modulation stacks through the full chain, this algorithm can create the most complex and distorted tones.

Blast Beats Algo2 diagram

Algo2

Operator 1 is unmodulated, although applying vibrato with the OP2 fader can bend it. Operators 2-4 form a chain similar to Algo 1: operator 4 is the carrier, modulated by operator 3, which is modulated by operator 2.

Blast Beats Algo3 diagram

Algo3

This algorithm provides two parallel 2-operator FM chains. It retains the hardware firmware’s OPL3 four-operator pairing, so the two chains share their base frequency; operator multipliers still change their frequency ratios. Operator 4 is a carrier modulated by operator 3. Operator 2 is a second carrier modulated by operator 1.

Blast Beats Algo4 diagram

Algo4

Operators 1 and 4 are independent carriers. Operator 3 is also a carrier, modulated by operator 2.

Blast Beats Algo5 diagram

Algo5

All four operators are carriers, playing together as independent sound sources.

When you select a synth track and move one of its faders, the selected algorithm is shown by a blinking Top 10 LED: LEDs 1-5 correspond to algorithms 1-5.

STEP EDIT MODE

1

Select

Press STEP, then choose a voice with a top-row button.

2

Add steps

Tap steps on the bottom row, or drag across several in one gesture.

3

Go deeper

Hold a step and move a fader for a parameter lock. See the reference for notes, cloning and nudges.

Full control reference

Entering Step Edit Mode

Press Step to edit individual steps in the current pattern. While the sequencer is running in Step Edit Mode, the Bottom 16 buttons represent the steps on the current page.

LED Chasing

Each step briefly blinks as the sequencer passes it. Patterns can be up to four pages long (64 steps). By default, the chase indicator is shown only when the current step is on the page you are viewing.

To make the chase indicator blink across every page, hold Function and press Step. Repeat the same shortcut to return to the default current-page-only behavior.

Selecting a Page

If a pattern is longer than one page, press Step to move through its pages. The Top 10 LEDs briefly show the current page. See Length Mode for changing the number of pages and the final step.

Selecting an Instrument

Press any Top 10 voice button to select a voice. If the sequencer is stopped, selecting a voice also triggers it so you can preview the sound.

Cloning a Synth

To copy one synth sound to another, hold the source synth's Top 10 button and press the destination synth's Top 10 button. For example, hold Top 10 button 7 and press Top 10 button 9 to copy Synth 1 to Synth 3.

Cloning a Step

Make sure REC is unlit. Hold REC and press the step you want to copy, then press any destination step. The copied step includes its on/off state, note number, and step automation.

X0X-Style Step Input

When REC is off, press Bottom 16 buttons to switch individual steps on or off. If the sequencer is stopped, synth tracks play the selected step's note when you toggle it.

Step Nudging / Micro-Timing

To delay a step, hold that step for about one second, then press one of the Top 10 buttons to choose the delay amount.

To apply the same nudge value to every step in the selected track, hold Function and press one of the Top 10 buttons. This is useful for tightening or quantizing a recorded part.

Transposing a Synth Step

Hold a synth step and press Kit/Patt to transpose it down one semitone, or Function to transpose it up one semitone. The synth plays the new note.

Real-Time Drum Input

With REC armed and Blast Beats running, press Top 10 buttons 1-6 to record drum hits.

Real-Time Synth Input

With REC armed and Blast Beats running, use the Bottom 16 buttons to record synth notes in real time. The Bottom 16 LEDs represent a piano keyboard; lit LEDs are white keys.

Synth Monitor Mode

To practice a synth without arming REC, double-tap one of the synth voice buttons (Top 10 buttons 7-10). The Bottom 16 buttons become a playable keyboard. Double-tap a synth voice button again to leave monitor mode.

Changing the Synth Octave While Recording

Hold REC and press Kit/Patt for the low octave, Step for the normal octave, or Function for the high octave.

Changing the Playback Octave

Hold a voice's Top 10 button and press Kit/Patt to transpose that voice down one octave, Step to return it to the mid-range octave, or Function to transpose it up one octave. Press Kit/Patt twice while holding the voice to transpose down two octaves. Double-tap Kit/Patt, Step, or Function to apply that octave change to all voices.

Step-by-Step Synth Input

Hold REC and press Run to toggle step-by-step synth input. When Blast Beats is stopped, REC is armed, and a synth voice is selected, the Bottom 16 buttons enter notes one step at a time. A blinking Bottom 16 LED shows the current target step, and the target advances after each note. Press Step to enter a rest.

When the sequence reaches its end, it loops back to step 1 and overwrites from there. You can also enter notes from MIDI on the selected synth's MIDI channel. To restart from step 1, turn REC off and on again.

Arbitrary Step Synth MIDI Input

Hold a synth step for at least one second, then play a note from a MIDI controller on that synth's MIDI channel. The held step is enabled or updated with the new note.

Undo / Redo

Whenever REC is pressed before recording changes, Blast Beats creates a snapshot of the current pattern. In Step Mode, hold Function and press REC to undo or redo that snapshot.

Page Rotate

Hold Step and press Kit/Patt to rotate the selected page left, or Function to rotate it right.

KEY / SCALE CHANGE MODE

1

Enter

Hold STEP and press RUN.

2

Choose

Use the mode’s controls to change key or scale.

3

Exit

Press KIT/PATT, STEP or FUNCTION to return to that mode.

Full control reference

Hold Step and press Run to enter Key / Scale Change Mode. Press Kit/Patt, Step, or Function to leave this mode and return to the corresponding mode.

Key and scale changes affect all synth tracks at the same time. Use the Bottom 16 buttons to transpose the pattern. These buttons represent piano keys; lit buttons are white keys. If REC is armed, key changes are recorded. To clear recorded key changes, use Clear Mode.

Hold Function and press a Bottom 16 button to choose the tonic (root note).

Use the Top 10 buttons to choose the scale:

1 Chromatic - all 12 semitones are available. 2 Major (Ionian) - whole, whole, half, whole, whole, whole, half. 3 Minor (Aeolian) - whole, half, whole, whole, half, whole, whole. 4 Dorian - minor third with a major sixth. 5 Lydian - major scale with a raised fourth. 6 Mixolydian - major scale with a flattened seventh. 7 Blues - flattened third, fifth, and seventh. 8 Melodic Minor - minor third with a raised sixth and seventh when ascending. 9 Harmonic Minor - minor scale with a raised seventh. 10 Gypsy - minor third with augmented seconds.

KIT / PATTERN MODE

1

Enter

Press KIT/PATT to work with sounds and patterns.

2

Choose a pattern

Use the bottom row to choose a pattern; combinations allow chaining.

3

Reload a kit

Hold FUNCTION and press KIT/PATT to restore the saved kit, discarding unsaved sound edits.

Full control reference

Press Kit/Patt to enter Kit / Pattern Mode. In this mode, you can change patterns, chain patterns, and assign kits to patterns.

Kits and Variations

Each song can use up to 10 kits, and each kit has four variations. That gives each song access to 40 kit variations.

Songs can use their own kits. If a song folder contains its own KITS folder, Blast Beats loads kits from that folder. If no song-specific KITS folder exists, it uses the global KITS folder at the library root.

Changing Kit

Press a Top 10 button to change the kit assigned to the current pattern. To automate kit changes per step, change kits while REC is lit. To clear kit automation, hold Kit/Patt and press Clear.

Kit Reload

Hold Function and press Kit/Patt to reload the saved kit from the library. This clears unsaved kit edits.

Cloning Kits

Hold the Top 10 button for the source kit and press another Top 10 button to paste it to the destination kit. You can paste to multiple destinations while holding the source kit.

Changing Kit Variations

While in Kit / Pattern Mode, hold Kit/Patt and press one of the first four Top 10 buttons to select the current kit variation. The active variation LED flashes.

Cloning Kit Variations

Hold Kit/Patt, hold the Top 10 button for the source variation, then press one or more of the other first four Top 10 buttons to overwrite those variations.

Changing Pattern

Press a Bottom 16 button to change pattern. If the sequencer is stopped, the pattern starts immediately. If it is running, the next pattern is cued and changes at the end of the current pattern. The cued pattern flashes on the Bottom 16 row. All tracks resync after the pattern change.

Cloning Pattern

Hold the Bottom 16 button for the source pattern and press another Bottom 16 button to paste it. The assigned kit is loaded automatically when you change patterns.

Chaining Patterns

  1. Press REC. The REC LED lights solid.
  2. Press the first pattern in the chain. REC starts blinking, which means chain recording is ready. This overwrites the previous chain.
  3. Press Run to start recording the chain. Change patterns while the sequencer plays to build the song. Repeated patterns are allowed.
  4. Press REC again at the end of the song. Blast Beats returns to the first pattern in the chain and loops the chain.
  5. If playback is stopped, the chain resets to its first pattern.

Pattern chaining is recorded in real time and requires the sequencer to be running.

Clearing the Chain

To play only Pattern 1, press REC, press Bottom 16 button 1, then press REC again before Pattern 1 reaches the end of its cycle.

Adding or Replacing Patterns in the Chain

Start the song with Run. Arm REC at any point and press Bottom 16 buttons to swap patterns in the chain. If the end of the chain is reached while REC remains armed, the chain is extended until you disarm REC or stop the sequencer.

Freezing the Chain

Hold REC and press Freeze to temporarily freeze or unfreeze the chain without clearing it.

SONG MODE

1

Enter

Hold KIT/PATT and FUNCTION together.

2

Choose bank

Tap a top-row bank button.

3

Load song

Tap a bottom-row song slot.

Full control reference

Press Kit/Patt and Function together to enter Song Mode. Both LEDs light while Song Mode is active.

The library can hold 160 songs, arranged as 10 bank folders with 16 songs in each bank. Tap a Top 10 button to select the bank, then tap a Bottom 16 button to load a song.

Each song contains 16 patterns. Each pattern can be up to 64 steps long, arranged as four pages of 16 steps. A song can also contain a chain of up to 256 pattern changes.

Patterns, automation, chains, nudges, and song-specific kit folders are stored with the song. If a song does not have its own KITS folder, it uses the global kits from the root KITS folder.

FUNCTION MODE

1

Choose a function

Press FUNCTION, then the button named beneath the bottom row.

2

Shape the pattern

Length, Clear, Swing and Probability change how your pattern plays.

3

Perform

Try Stutter, Bend and Freeze. The reference below explains every combination.

WIGGLE: SEE, ASSIGN & REMOVE

1

See assignments

In Function mode, hold WIGGLE. Assigned faders have dark red outlines.

2

Toggle with one touch

Touch an outlined fader to unassign it; touch an unassigned fader to assign it. Dragging toggles only once.

3

Watch the modulation

Fader handles move with the actual Wiggle modulation. Their underlying settings stay unchanged; dragging takes priority.

Release WIGGLE to hide the outlines. Your assignments stay active. Use the top voice buttons for depth; choose WIGGLE ONLY ACTIVE STEP in MENU → INSTRUMENT when needed.

MENU → RANDOMIZER

ActionSelected voiceAll voices
RANDOMIZE KITNudge some faders by up to ±15%Nudge each voice; shared drum controls can affect neighbours
RANDOMIZE PATTERNCreate an instrument-aware rhythm or synth motifGenerate all voices within existing lengths
INIT PATTERNClear this voice, its automation and nudges; restore default notes and 16 stepsClear every voice and automation; restore default notes and 16 steps
Full control reference

Press Function to enter Function Mode and choose one of the function buttons.

Save Mode

Save Song stores the current song in the library. Choose a destination bank with a Top 10 button, then choose the song slot with a Bottom 16 button. The current bank and song slot are lit when you enter Save Mode.

Manual Save works during playback and writes in the background. Wait for Saving... to finish before closing the app or exporting a backup.

Save Kits stores the current kits. Press the flashing Kit/Patt button while in Save Mode. Saving kits does not save patterns.

Length Mode

Length Mode sets the pattern length from 1 to 64 steps by combining a page count with the final step on the last page. For example, two pages with the last step set to 4 gives a 20-step pattern.

Use the first four Top 10 buttons to set the number of 16-step pages for all tracks. Hold Function while choosing the page count to affect only the selected track.

Use the Bottom 16 buttons to set the final step on the last page for all tracks. In Length mode, buttons 14, 15 and 16 set the length; they do not open the WAV recorder, mixer or grid. Hold Function while choosing the final step to affect only the selected track.

Track 1 (BD) is the master track for pattern chaining and several automation timings. Its length affects overall pattern timing.

To resync all tracks to step 1, hold Function and press Run. To choose another track without leaving Length Mode, hold Step and press a Top 10 voice button.

Copy Page

In Length Mode, hold REC and press a page to copy it, then press another page to paste it. This copies all voices. Hold Function during the paste to paste only the selected voice.

Clear Mode

  • Hold Clear and move a fader to erase that fader's automation.
  • Hold Clear and press REC once to clear automation for the selected track. Press REC a second time without releasing Clear to clear all automation for the current pattern, including tricks, tremolo, vibrato, kit changes, and volume automation.
  • Hold Clear and press a Top 10 button to clear the steps and automation for one track.
  • Hold Clear and press Kit/Patt to initialize the current pattern as a blank 16-step pattern.
  • Hold Clear and press Wiggle, Vibrato, Tremolo, or Swing to clear that automation lane.
  • Double-tap Clear in Clear Mode to reset the current kit's faders to zero.
  • Hold Clear and press Run to clear recorded key changes.

Wiggle Mode

Wiggle adds randomness to selected faders. In Function mode, hold WIGGLE to see the assigned faders outlined in dark red.

Touch or click a fader to toggle its assignment: an unassigned fader becomes assigned; an assigned fader becomes unassigned and its outline disappears. One touch or drag toggles once, so moving the same fader during that gesture does not repeatedly toggle it.

The outlines disappear when WIGGLE is released; the assignments remain. During playback, the fader handles move to show the engine’s Wiggle modulation without changing their underlying settings.

Dragging a fader takes priority over its animated position. Press a Top 10 button to set the wiggle depth for the current pattern.

Double-click a Top 10 button to apply that depth to every pattern in the song. With REC lit, wiggle depth changes are recorded as automation.

To remove a fader from Wiggle, hold Wiggle + Clear and move that fader. To clear all Wiggle assignments, hold Wiggle and press Clear.

Hold Wiggle and press Kit/Patt to shuffle the kit. Hold Wiggle and press Step to shuffle the pattern. MENU → INSTRUMENT → WIGGLE ONLY ACTIVE STEP chooses whether Wiggle affects all steps or only enabled steps.

Swing Mode

Use the Top 10 buttons to set the swing amount for the current pattern. With REC lit, swing changes are recorded as automation.

Hold Function and press Swing to toggle Wonky Swing. Wonky Swing offsets the opposite step group from normal swing.

Mute Mode

Use the Top 10 buttons to mute or unmute voices.

To skip pages during playback, hold Mute and press one of the first four Top 10 buttons. A flashing page button is skipped. Up to three pages can be muted at once. Press the flashing page button again to unmute it.

Solo Mode

Use the Top 10 buttons to solo a voice. Press the active solo voice again to cancel solo.

Probability Mode

Hold Probability and press a Top 10 button to choose the target voice. Release Probability, then use the Top 10 buttons to set that voice's trigger probability.

Stutter / Drill

Hold a Top 10 button while Stutter is active to repeat the current step at a tempo-related rate. Hold Wiggle during Stutter to randomize the stuttered steps. Stutters are recorded when REC is lit.

Hold Tempo and press Stutter to toggle Drill mode. Normal Stutter repeats the held step. Drill keeps the sequencer moving while repeating each step in sequence.

Bend

Hold Bend to bend the global FM chip tuning downward. Use the Top 10 buttons to set bend strength. Hold Function during a bend to spin the pitch upward.

Freeze

Hold Freeze to suspend communication with the FM chip, creating sustained notes and glitch effects. Freeze can be combined with Bend and Stutter.

Tremolo

Use the Top 10 buttons to set the tremolo rate for the current pattern. Tremolo modulates operator volume and can be automated by changing it while REC is lit.

Hold Tremolo and press Kit/Patt, Step, or Function to set the tremolo speed ratio to slow, normal, or fast.

Vibrato

Use the Top 10 buttons to set the vibrato rate for the current pattern. Vibrato modulates pitch and can be automated by changing it while REC is lit.

Hold Function and press a Top 10 button in Vibrato mode to set the maximum vibrato depth. Hold Vibrato and press Kit/Patt, Step, or Function to set the vibrato speed ratio to slow, normal, or fast.

Vibrato / Tremolo Waveforms

Hold Tremolo or Vibrato, then press a Top 10 button to choose the waveform. The first eight buttons correspond to the printed waveform shapes, with button 5 using the updated ramp waveform. Buttons 9 and 10 select random waveforms. With REC lit, waveform changes are recorded as automation.

Vibrato and tremolo waveform choices
Vibrato / tremolo waveform choices

Mix

Enter Function mode and press MIXER (bottom button 15), then release the buttons to open the mixer overlay. Its MIX fader controls MIX VOL; see KNOW YOUR PANEL for levels, drive, mute/solo and pan.

In the standalone presentation, the former Phones position opens WAV REC. On all versions, click the bottom-right Grid Edit label or use Function + Bottom 16 to open the grid after release. Without Function, Bottom 16 still acts as step 16. See the app-specific chapter.

SEQUENCER CLOCK

1

Standalone

RUN starts and stops the sequencer. Use internal tempo or incoming clock.

2

Hosted plugin

SYNC TO HOST follows the host. You can play manually while the host is stopped.

3

Tempo

Tap TEMPO five times. iPad standalone also offers Ableton Link in MENU.

Full control reference

The sequencer uses its internal clock by default. Press Run (Space) to start or stop. Starting manual playback begins at page one, step one; a playing host takes priority when SYNC TO HOST is enabled.

Tap Tempo (Z) five times to set the tempo. If stopped, the sequencer starts on the fifth tap.

For manual BPM entry, hold Tempo (Z) and enter two or three digits with Top 10 buttons (F1–F10). F10 is digit 0. For 123 BPM, hold Z and tap F1, F2, F3. For 80 BPM, hold Z, tap F8 and F10, then release Z.

Hold REC (X) and press Tempo (Z) to toggle record quantize. Hold Function (F) and press Tempo (Z) to toggle the metronome.

VST3 and AU enable Sync to host by default. Host play/stop controls the sequencer, using the supplied PPQ, tempo and sample timeline.

Events are scheduled within audio blocks; tempo changes, seeking and looping realign the current pattern. The choice is saved with the plugin state.

While the host is stopped, Play runs the sequencer independently. Host playback takes over and realigns the pattern; host stop stops it.

Disable sync to follow incoming MIDI clock. Host sync takes priority over incoming MIDI realtime messages.

Standalone supports its internal clock and incoming MIDI clock. Host timing precision depends on the information the host supplies.

HOST AUTOMATION

1

Record movement

Use the front-panel REC in Step mode to capture fader moves.

2

Lock one step

Hold a step while moving a fader to set that step’s value.

3

Keep your work

Save the pattern, or let autosave commit it when playback stops.

Full control reference

Host parameters follow the panel: 28 drum faders from left to right, then the 28 synth faders for Synths 1–4 (140 in total). Each synth bank controls its named synth regardless of the current panel selection. Moving a synth fader records into the selected synth’s bank. Existing synth automation from earlier builds now controls Synth 1.

In Step Mode, you can record and automate the faders. Fader automation runs inside the instrument; this build does not emit MIDI CC messages.

Recording a Fader

Press REC in Step Mode. The REC LED flashes, and fader movements are recorded and played back. Press REC again to stop recording faders.

Deleting Automation for One Fader

Press Function to enter Function Mode. Hold Clear and move the fader whose automation you want to delete.

Step-Lock Automation

You can write a fader value to a specific step without real-time recording. Make sure REC is off, hold the target Bottom 16 step, and move the fader.

Deleting All Fader Automation

Press Function to enter Function Mode. Hold Clear and press REC.

Trick Automation and Step Editing

In Function Mode, you can record and play back the three trick functions: Stutter, Bend, and Freeze.

To record a trick, press REC in Function Mode. The REC LED flashes, and activated bends, freezes, and stutters are recorded and played back.

To delete trick automation, press Function, then hold Clear and press Stutter, Freeze, or Bend.

To step-edit trick automation, hold Step and press Stutter, Bend, or Freeze to open that trick editor. Use the Bottom 16 buttons as you would for normal step editing. Press Step to change pages. To exit a trick editor, press Function, Kit/Patt, Step plus any Top 10 button, or repeat the shortcut used to enter it.

Bend and Freeze Step Editing

In Bend and Freeze editors, press a Bottom 16 button to turn the trick on or off for that step.

Hold Function and press Bend or Freeze to enable or disable the corresponding automation playback. Repeat the shortcut to enable it again.

Stutter Step Editing

In the Stutter editor, press a Bottom 16 button to select a step. If no stutter exists on that step, the LED lights and stutter is added. Press a Top 10 button to choose the stutter rate for the selected step. To clear a stutter step, press a lit Bottom 16 button twice.

Hold Function and press Stutter to enable or disable stutter automation playback. Repeat the shortcut to enable it again.

SAVE, BACK UP & TRANSFER

1

Autosave · on by default

Saves patterns, automation and kits while stopped and on normal close/backgrounding. During playback, use Save or stop to let autosave catch up.

2

Manual Save

With autosave off, edits stay volatile until saved. SAVE KIT WITH PATTERN defaults on for manual saves.

3

Host recall

Saving a host project recalls the complete instance, including unsaved edits. This is separate from a library backup.

Edit sounds
and patterns
→Save / autosave
library
→Export ZIP
backup or hardware

Wait for Saving... to finish before exporting or closing. Routine instrument settings save silently. Export a backup before Import or Factory Reset.

MENU → GENERALWhat it does
IMPORT BLASTBEATS SD CARDLoad a ZIP of the card contents, or a .vbb backup. Replaces the library after checking it.
EXPORT TO HARDWARE SD CARDCreate a ZIP backup. Extract its contents at the card root for hardware use.
FACTORY RESETReplace the library with factory content. Also clears desktop MIDI Learn assignments.
Full control reference

On iPad, a brief startup highlight points out this shortcut; it replaces the top-left cog. The MENU panel’s RANDOMIZER tab provides RANDOMIZE PATTERN and INIT PATTERN, each with SELECTED VOICE and ALL VOICES.

Random generates instrument-aware patterns within the existing lengths: Euclidean bass drum, snare backbeats with occasional extra hits, eighth-note hats with variations, sparse tom fills and cymbal accents, and repeating minor-pentatonic synth motifs. All Voices avoids simultaneous open/closed hats.

The kit and automation are preserved. RANDOMIZE KIT offers the same SELECTED VOICE and ALL VOICES choices: it nudges about a third of the relevant faders by one or two of their 15 intervals (up to 13.3%, within ±15%).

Repeat for another subtle variation. Pattern steps and automation stay intact.

Open and closed hats share the same sound controls, as on the hardware. SELECTED VOICE nudges hat level and envelopes or cymbal level and envelopes without changing their shared waveform, multiplier, tuning and pitch fall.

ALL VOICES can change those shared controls too. The OPL rhythm circuit still couples some timbres, so changing one drum can influence another; open and closed hats cannot have independent kits.

Save the kit to keep the variation in the library. Init Selected Voice clears that voice, its own fader automation and nudges, resets its notes to the hardware default and sets its length to 16 steps.

Shared/global automation is preserved. Synth 3 also includes its extra note lane.

Init All Voices (also Init pattern in the options menu) clears all 64 step triggers across all voices of the current pattern, including the extra synth lane, plus its fader/parameter-lock automation, recorded function changes, key changes and nudges. It resets every voice to 16 steps (one page) and returns the view to page 1.

All synth note lanes, including the extra lane, are reset to the hardware default note across all 64 steps. The kit and other patterns are kept.

Save the song if you want to keep the cleared pattern.

The library is stored in a single .vbb file. Use the import and export commands in MENU → GENERAL for backups and transfers. You do not need to manage the app’s working files.

IMPORT BLASTBEATS SD CARD: select the contents of your hardware card (KITS, SONGS, VGM and EEPROM.BB) and compress them into a ZIP. Zip the contents, not the enclosing folder. Choose this command and select the ZIP, or a .vbb backup. The app checks the contents and loads them automatically. Import replaces the whole library: export a backup first and close other instances.

EXPORT TO HARDWARE SD CARD: save your edits and wait for Saving... to finish, then choose this command to create a ZIP. For hardware use, extract its contents directly onto the card, with KITS, SONGS, VGM and EEPROM.BB at the root. The ZIP also serves as a complete library backup. On iPad these commands use Files. Unsaved edits recalled by a host project must still be saved in the instrument before they are included in a library export.

Factory reset replaces the library with the factory sounds, patterns and instrument settings. Export a backup first and close other instances. A progress bar shows restoration, and the instrument reloads automatically. Cancelling the confirmation leaves your library unchanged. Desktop MIDI Learn assignments are cleared by factory reset, but not by import. Display preferences, MIDI Learn assignments and additional mixer controls are app-specific and are not included in hardware transfers.

The library can hold up to 160 songs: 10 song banks with 16 songs in each bank.

Root folders:

  • /SONGS stores song banks and songs.
  • /KITS stores global kits.
  • /VGM stores VGM jukebox folders.

Song folders use this structure:

/SONGS/BANK1 through /SONGS/BANK10 /SONGS/BANKx/SONG1 through /SONGS/BANKx/SONG16

Each song folder can contain:

  • AUTO.BB for automation and song-level data.
  • CHAIN.BB for the pattern chain.
  • PATD1.BB through PATD16.BB for drum patterns.
  • PATS1.BB through PATS16.BB for synth patterns.
  • NUDG1.BB through NUDG16.BB for step nudges.
  • An optional KITS folder for song-specific kits.

Global kits use this structure:

/KITS/BANK1 through /KITS/BANK4 /KITS/BANKx/DRUM1.BB through DRUM10.BB /KITS/BANKx/SYNT1.BB through SYNT10.BB

The four KITS banks correspond to the four kit variations. Each bank contains 10 drum kit files and 10 synth kit files.

Song-specific kits use the same KITS/BANK1 through KITS/BANK4 structure inside a song folder:

/SONGS/BANKx/SONGy/KITS/BANKz/DRUMn.BB /SONGS/BANKx/SONGy/KITS/BANKz/SYNTn.BB

If a song-specific KITS folder exists, Blast Beats loads kits from it. If a song-specific kit file is missing, Blast Beats falls back to the matching file in the root /KITS folder. If no song-specific KITS folder exists, the song uses the root /KITS folder.

Keep an exported ZIP backup to preserve songs, kits and hardware settings together.

MIDI AND MIDI LEARN

1

Connect

Choose MIDI inputs in desktop standalone, or route MIDI from your host.

2

Choose channels

MENU → INSTRUMENT assigns the drum and synth channels.

3

Play

Incoming notes can play voices while the internal sequencer is stopped.

Full control reference

Choose MIDI input devices in the standalone Audio/MIDI settings, or send MIDI to the VST3 or AU instrument from the DAW. Factory note channels are 10 for drums and 1–4 for synths; change note assignments and channels in MENU → INSTRUMENT.

To assign a controller, right-click a fader and choose MIDI Learn, then move the desired controller. The armed fader pulses red and the title bar counts down from 10 seconds. Learning expires automatically if no CC arrives before the countdown ends. The first received CC assigns its number and MIDI channel and immediately moves that fader. A controller/channel pair belongs to one fader; learning it elsewhere moves the assignment. For a synth fader, select the desired synth before learning. That assignment keeps targeting the named synth even when another synth is selected.

Right-click again to see the assigned CC and channel, choose Unlearn MIDI, or cancel a pending learn. Mappings persist between sessions in local app preferences separately from the library. Factory reset erases all of them. Unassigned CCs are ignored; the desktop version does not use or transmit the hardware CC table.

DAW fader automation remains independent of MIDI Learn. Hosts expose 28 drum faders followed by 28 faders for each of Synths 1–4. MIDI values are quantised to the instrument’s 16 fader positions.

TROUBLESHOOTING

Keys do nothing
click the panel to focus it. Close any file chooser or recording panel. Check whether the DAW captures keyboard shortcuts, and use Fn if required for function keys. Q–I avoids Shift-based shortcuts for steps 9–16.
A fader shows a change but the sound does not
check the selected synth, Freeze, REC and held steps. Holding a step can write a parameter lock instead of changing the live kit. A silent modulator may make some algorithm choices sound alike: raise all four operator levels and use different multipliers to hear the differences clearly. Algo 5 occupies the very top fader position.
No audio
check Run or MIDI note input, the selected instrument, Mute/Solo, operator levels, Mix, and the host’s output. Drums use channel 10; synths use channels 1–4.

Saving runs in the background during playback. Wait for Saving... to disappear before exporting the library. A save error is shown in the title bar; check that there is free space for the library and a temporary save file.

This manual describes the virtual instrument. Instructions for the hardware’s power supply, boot gestures, analog connections, microSD formatting and firmware updater are intentionally omitted.